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ortools-clone/ortools/graph/cliques.h
Corentin Le Molgat b4b226801b update include guards
2025-11-05 11:54:02 +01:00

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// Copyright 2010-2025 Google LLC
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Maximal clique algorithms, based on the Bron-Kerbosch algorithm.
// See http://en.wikipedia.org/wiki/Bron-Kerbosch_algorithm
// and
// C. Bron and J. Kerbosch, Joep, "Algorithm 457: finding all cliques of an
// undirected graph", CACM 16 (9): 575-577, 1973.
// http://dl.acm.org/citation.cfm?id=362367&bnc=1.
//
// Keywords: undirected graph, clique, clique cover, Bron, Kerbosch.
#ifndef ORTOOLS_GRAPH_CLIQUES_H_
#define ORTOOLS_GRAPH_CLIQUES_H_
#include <cstddef>
#include <cstdint>
#include <functional>
#include <limits>
#include <numeric>
#include <string>
#include <utility>
#include <vector>
#include "absl/strings/str_cat.h"
#include "ortools/base/int_type.h"
#include "ortools/base/logging.h"
#include "ortools/base/strong_vector.h"
#include "ortools/util/bitset.h"
#include "ortools/util/time_limit.h"
namespace operations_research {
// Finds all maximal cliques, even of size 1, in the
// graph described by the graph callback. graph->Run(i, j) indicates
// if there is an arc between i and j.
// This function takes ownership of 'callback' and deletes it after it has run.
// If 'callback' returns true, then the search for cliques stops.
void FindCliques(std::function<bool(int, int)> graph, int node_count,
std::function<bool(const std::vector<int>&)> callback);
// Covers the maximum number of arcs of the graph with cliques. The graph
// is described by the graph callback. graph->Run(i, j) indicates if
// there is an arc between i and j.
// This function takes ownership of 'callback' and deletes it after it has run.
// It calls 'callback' upon each clique.
// It ignores cliques of size 1.
void CoverArcsByCliques(std::function<bool(int, int)> graph, int node_count,
std::function<bool(const std::vector<int>&)> callback);
// Possible return values of the callback for reporting cliques. The returned
// value determines whether the algorithm will continue the search.
enum class CliqueResponse {
// The algorithm will continue searching for other maximal cliques.
CONTINUE,
// The algorithm will stop the search immediately. The search can be resumed
// by calling BronKerboschAlgorithm::Run (resp. RunIterations) again.
STOP
};
// The status value returned by BronKerboschAlgorithm::Run and
// BronKerboschAlgorithm::RunIterations.
enum class BronKerboschAlgorithmStatus {
// The algorithm has enumerated all maximal cliques.
COMPLETED,
// The search algorithm was interrupted either because it reached the
// iteration limit or because the clique callback returned
// CliqueResponse::STOP.
INTERRUPTED
};
// Implements the Bron-Kerbosch algorithm for finding maximal cliques.
// The graph is represented as a callback that gets two nodes as its arguments
// and it returns true if and only if there is an arc between the two nodes. The
// cliques are reported back to the user using a second callback.
//
// Typical usage:
// auto graph = [](int node1, int node2) { return true; };
// auto on_clique = [](const std::vector<int>& clique) {
// LOG(INFO) << "Clique!";
// };
//
// BronKerboschAlgorithm<int> bron_kerbosch(graph, num_nodes, on_clique);
// bron_kerbosch.Run();
//
// or:
//
// BronKerboschAlgorithm bron_kerbosch(graph, num_nodes, clique);
// bron_kerbosch.RunIterations(kMaxNumIterations);
//
// This is a non-recursive implementation of the Bron-Kerbosch algorithm with
// pivots as described in the paper by Bron and Kerbosch (1973) (the version 2
// algorithm in the paper).
// The basic idea of the algorithm is to incrementally build the cliques using
// depth-first search. During the search, the algorithm maintains two sets of
// candidates (nodes that are connected to all nodes in the current clique):
// - the "not" set - these are candidates that were already visited by the
// search and all the maximal cliques that contain them as a part of the
// current clique were already reported.
// - the actual candidates - these are candidates that were not visited yet, and
// they can be added to the clique.
// In each iteration, the algorithm does the first of the following actions that
// applies:
// A. If there are no actual candidates and there are candidates in the "not"
// set, or if all actual candidates are connected to the same node in the
// "not" set, the current clique can't be extended to a maximal clique that
// was not already reported. Return from the recursive call and move the
// selected candidate to the set "not".
// B. If there are no candidates at all, it means that the current clique can't
// be extended and that it is in fact a maximal clique. Report it to the user
// and return from the recursive call. Move the selected candidate to the set
// "not".
// C. Otherwise, there are actual candidates, extend the current clique with one
// of these candidates and process it recursively.
//
// To avoid unnecessary steps, the algorithm selects a pivot at each level of
// the recursion to guide the selection of candidates added to the current
// clique. The pivot can be either in the "not" set and among the actual
// candidates. The algorithm tries to move the pivot and all actual candidates
// connected to it to the set "not" as quickly as possible. This will fulfill
// the conditions of step A, and the search algorithm will be able to leave the
// current branch. Selecting a pivot that has the lowest number of disconnected
// nodes among the candidates can reduce the running time significantly.
//
// The worst-case maximal depth of the recursion is equal to the number of nodes
// in the graph, which makes the natural recursive implementation impractical
// for nodes with more than a few thousands of nodes. To avoid the limitation,
// this class simulates the recursion by maintaining a stack with the state at
// each level of the recursion. The algorithm then runs in a loop. In each
// iteration, the algorithm can do one or both of:
// 1. Return to the previous recursion level (step A or B of the algorithm) by
// removing the top state from the stack.
// 2. Select the next candidate and enter the next recursion level (step C of
// the algorithm) by adding a new state to the stack.
//
// The worst-case time complexity of the algorithm is O(3^(N/3)), and the memory
// complexity is O(N^2), where N is the number of nodes in the graph.
template <typename NodeIndex>
class BronKerboschAlgorithm {
public:
// A callback called by the algorithm to test if there is an arc between a
// pair of nodes. The callback must return true if and only if there is an
// arc. Note that to function properly, the function must be symmetrical
// (represent an undirected graph).
using IsArcCallback = std::function<bool(NodeIndex, NodeIndex)>;
// A callback called by the algorithm to report a maximal clique to the user.
// The clique is returned as a list of nodes in the clique, in no particular
// order. The caller must make a copy of the vector if they want to keep the
// nodes.
//
// The return value of the callback controls how the algorithm continues after
// this clique. See the description of the values of 'CliqueResponse' for more
// details.
using CliqueCallback =
std::function<CliqueResponse(const std::vector<NodeIndex>&)>;
// Initializes the Bron-Kerbosch algorithm for the given graph and clique
// callback function.
BronKerboschAlgorithm(IsArcCallback is_arc, NodeIndex num_nodes,
CliqueCallback clique_callback)
: is_arc_(std::move(is_arc)),
clique_callback_(std::move(clique_callback)),
num_nodes_(num_nodes) {}
// Runs the Bron-Kerbosch algorithm for kint64max iterations. In practice,
// this is equivalent to running until completion or until the clique callback
// returns BronKerboschAlgorithmStatus::STOP. If the method returned because
// the search is finished, it will return COMPLETED; otherwise, it will return
// INTERRUPTED and it can be resumed by calling this method again.
BronKerboschAlgorithmStatus Run();
// Runs at most 'max_num_iterations' iterations of the Bron-Kerbosch
// algorithm. When this function returns INTERRUPTED, there is still work to
// be done to process all the cliques in the graph. In such case the method
// can be called again and it will resume the work where the previous call had
// stopped. When it returns COMPLETED any subsequent call to the method will
// resume the search from the beginning.
BronKerboschAlgorithmStatus RunIterations(int64_t max_num_iterations);
// Runs at most 'max_num_iterations' iterations of the Bron-Kerbosch
// algorithm, until the time limit is exceeded or until all cliques are
// enumerated. When this function returns INTERRUPTED, there is still work to
// be done to process all the cliques in the graph. In such case the method
// can be called again and it will resume the work where the previous call had
// stopped. When it returns COMPLETED any subsequent call to the method will
// resume the search from the beginning.
BronKerboschAlgorithmStatus RunWithTimeLimit(int64_t max_num_iterations,
TimeLimit* time_limit);
// Runs the Bron-Kerbosch algorithm for at most kint64max iterations, until
// the time limit is excceded or until all cliques are enumerated. In
// practice, running the algorithm for kint64max iterations is equivalent to
// running until completion or until the other stopping conditions apply. When
// this function returns INTERRUPTED, there is still work to be done to
// process all the cliques in the graph. In such case the method can be called
// again and it will resume the work where the previous call had stopped. When
// it returns COMPLETED any subsequent call to the method will resume the
// search from the beginning.
BronKerboschAlgorithmStatus RunWithTimeLimit(TimeLimit* time_limit) {
return RunWithTimeLimit(std::numeric_limits<int64_t>::max(), time_limit);
}
private:
DEFINE_INT_TYPE(CandidateIndex, ptrdiff_t);
// A data structure that maintains the variables of one "iteration" of the
// search algorithm. These are the variables that would normally be allocated
// on the stack in the recursive implementation.
//
// Note that most of the variables in the structure are explicitly left
// uninitialized by the constructor to avoid wasting resources on values that
// will be overwritten anyway. Most of the initialization is done in
// BronKerboschAlgorithm::InitializeState.
struct State {
State() {}
State(const State& other)
: pivot(other.pivot),
num_remaining_candidates(other.num_remaining_candidates),
candidates(other.candidates),
first_candidate_index(other.first_candidate_index),
candidate_for_recursion(other.candidate_for_recursion) {}
State& operator=(const State& other) {
pivot = other.pivot;
num_remaining_candidates = other.num_remaining_candidates;
candidates = other.candidates;
first_candidate_index = other.first_candidate_index;
candidate_for_recursion = other.candidate_for_recursion;
return *this;
}
// Moves the first candidate in the state to the "not" set. Assumes that the
// first candidate is also the pivot or a candidate disconnected from the
// pivot (as done by RunIteration).
inline void MoveFirstCandidateToNotSet() {
++first_candidate_index;
--num_remaining_candidates;
}
// Creates a human-readable representation of the current state.
std::string DebugString() {
std::string buffer;
absl::StrAppend(&buffer, "pivot = ", pivot,
"\nnum_remaining_candidates = ", num_remaining_candidates,
"\ncandidates = [");
for (CandidateIndex i(0); i < candidates.size(); ++i) {
if (i > 0) buffer += ", ";
absl::StrAppend(&buffer, candidates[i]);
}
absl::StrAppend(
&buffer, "]\nfirst_candidate_index = ", first_candidate_index.value(),
"\ncandidate_for_recursion = ", candidate_for_recursion.value());
return buffer;
}
// The pivot node selected for the given level of the recursion.
NodeIndex pivot;
// The number of remaining candidates to be explored at the given level of
// the recursion; the number is computed as num_disconnected_nodes +
// pre_increment in the original algorithm.
int num_remaining_candidates;
// The list of nodes that are candidates for extending the current clique.
// This vector has the format proposed in the paper by Bron-Kerbosch; the
// first 'first_candidate_index' elements of the vector represent the
// "not" set of nodes that were already visited by the algorithm. The
// remaining elements are the actual candidates for extending the current
// clique.
// NOTE(user): We could store the delta between the iterations; however,
// we need to evaluate the impact this would have on the performance.
util_intops::StrongVector<CandidateIndex, NodeIndex> candidates;
// The index of the first actual candidate in 'candidates'. This number is
// also the number of elements of the "not" set stored at the beginning of
// 'candidates'.
CandidateIndex first_candidate_index;
// The current position in candidates when looking for the pivot and/or the
// next candidate disconnected from the pivot.
CandidateIndex candidate_for_recursion;
};
// The deterministic time coefficients for the push and pop operations of the
// Bron-Kerbosch algorithm. The coefficients are set to match approximately
// the running time in seconds on a recent workstation on the random graph
// benchmark.
// NOTE(user): PushState is not the only source of complexity in the
// algorithm, but non-negative linear least squares produced zero coefficients
// for all other deterministic counters tested during the benchmarking. When
// we optimize the algorithm, we might need to add deterministic time to the
// other places that may produce complexity, namely InitializeState, PopState
// and SelectCandidateIndexForRecursion.
static const double kPushStateDeterministicTimeSecondsPerCandidate;
// Initializes the root state of the algorithm.
void Initialize();
// Removes the top state from the state stack. This is equivalent to returning
// in the recursive implementation of the algorithm.
void PopState();
// Adds a new state to the top of the stack, adding the node 'selected' to the
// current clique. This is equivalent to making a recurisve call in the
// recursive implementation of the algorithm.
void PushState(NodeIndex selected);
// Initializes the given state. Runs the pivot selection algorithm in the
// state.
void InitializeState(State* state);
// Returns true if (node1, node2) is an arc in the graph or if node1 == node2.
inline bool IsArc(NodeIndex node1, NodeIndex node2) const {
return node1 == node2 || is_arc_(node1, node2);
}
// Selects the next node for recursion. The selected node is either the pivot
// (if it is not in the set "not") or a node that is disconnected from the
// pivot.
CandidateIndex SelectCandidateIndexForRecursion(State* state);
// Returns a human-readable string representation of the clique.
std::string CliqueDebugString(const std::vector<NodeIndex>& clique);
// The callback called when the algorithm needs to determine if (node1, node2)
// is an arc in the graph.
IsArcCallback is_arc_;
// The callback called when the algorithm discovers a maximal clique. The
// return value of the callback controls how the algorithm proceeds with the
// clique search.
CliqueCallback clique_callback_;
// The number of nodes in the graph.
const NodeIndex num_nodes_;
// Contains the state of the aglorithm. The vector serves as an external stack
// for the recursive part of the algorithm - instead of using the C++ stack
// and natural recursion, it is implemented as a loop and new states are added
// to the top of the stack. The algorithm ends when the stack is empty.
std::vector<State> states_;
// A vector that receives the current clique found by the algorithm.
std::vector<NodeIndex> current_clique_;
// Set to true if the algorithm is active (it was not stopped by a the clique
// callback).
int64_t num_remaining_iterations_;
// The current time limit used by the solver. The time limit is assigned by
// the Run methods and it can be different for each call to run.
TimeLimit* time_limit_;
};
// More specialized version used to separate clique-cuts in MIP solver.
// This finds all maximal clique with a weight greater than a given threshold.
// It also has computation limit.
//
// This implementation assumes small graph since we use a dense bitmask
// representation to encode the graph adjacency. So it shouldn't really be used
// with more than a few thousands nodes.
class WeightedBronKerboschBitsetAlgorithm {
public:
// Resets the class to an empty graph will all weights of zero.
// This also reset the work done.
void Initialize(int num_nodes);
// Set the weight of a given node, must be in [0, num_nodes).
// Weights are assumed to be non-negative.
void SetWeight(int i, double weight) { weights_[i] = weight; }
// Add an edge in the graph.
void AddEdge(int a, int b) {
graph_[a].Set(b);
graph_[b].Set(a);
}
// We count the number of basic operations, and stop when we reach this limit.
void SetWorkLimit(int64_t limit) { work_limit_ = limit; }
// Set the minimum weight of the maximal cliques we are looking for.
void SetMinimumWeight(double min_weight) { weight_threshold_ = min_weight; }
// This function is quite specific. It interprets node i as the negated
// literal of node i ^ 1. And all j in graph[i] as literal that are in at most
// two relation. So i implies all not(j) for all j in graph[i].
//
// The transitive close runs in O(num_nodes ^ 3) in the worst case, but since
// we process 64 bits at the time, it is okay to run it for graph up to 1k
// nodes.
void TakeTransitiveClosureOfImplicationGraph();
// Runs the algo and returns all maximal clique with a weight above the
// configured thrheshold via SetMinimumWeight(). It is possible we reach the
// work limit before that.
std::vector<std::vector<int>> Run();
// Specific API where the index refer in the last result of Run().
// This allows to select cliques when they are many.
std::vector<std::pair<int, double>>& GetMutableIndexAndWeight() {
return clique_index_and_weight_;
}
int64_t WorkDone() const { return work_; }
bool HasEdge(int i, int j) const { return graph_[i][j]; }
private:
int64_t work_ = 0;
int64_t work_limit_ = std::numeric_limits<int64_t>::max();
double weight_threshold_ = 0.0;
std::vector<double> weights_;
std::vector<Bitset64<int>> graph_;
// Iterative DFS queue.
std::vector<int> queue_;
// Current clique we are constructing.
// Note this is always of size num_nodes, the clique is in [0, depth)
Bitset64<int> in_clique_;
std::vector<int> clique_;
// We maintain the weight of the clique. We use a stack to avoid floating
// point issue with +/- weights many times. So clique_weight_[i] is the sum of
// weight from [0, i) of element of the cliques.
std::vector<double> clique_weight_;
// Correspond to P and X in BronKerbosch description.
std::vector<Bitset64<int>> left_to_process_;
std::vector<Bitset64<int>> x_;
std::vector<std::pair<int, double>> clique_index_and_weight_;
};
template <typename NodeIndex>
void BronKerboschAlgorithm<NodeIndex>::InitializeState(State* state) {
DCHECK(state != nullptr);
const int num_candidates = state->candidates.size();
int num_disconnected_candidates = num_candidates;
state->pivot = 0;
CandidateIndex pivot_index(-1);
for (CandidateIndex pivot_candidate_index(0);
pivot_candidate_index < num_candidates &&
num_disconnected_candidates > 0;
++pivot_candidate_index) {
const NodeIndex pivot_candidate = state->candidates[pivot_candidate_index];
int count = 0;
for (CandidateIndex i(state->first_candidate_index); i < num_candidates;
++i) {
if (!IsArc(pivot_candidate, state->candidates[i])) {
++count;
}
}
if (count < num_disconnected_candidates) {
pivot_index = pivot_candidate_index;
state->pivot = pivot_candidate;
num_disconnected_candidates = count;
}
}
state->num_remaining_candidates = num_disconnected_candidates;
if (pivot_index >= state->first_candidate_index) {
std::swap(state->candidates[pivot_index],
state->candidates[state->first_candidate_index]);
++state->num_remaining_candidates;
}
}
template <typename NodeIndex>
typename BronKerboschAlgorithm<NodeIndex>::CandidateIndex
BronKerboschAlgorithm<NodeIndex>::SelectCandidateIndexForRecursion(
State* state) {
DCHECK(state != nullptr);
CandidateIndex disconnected_node_index =
std::max(state->first_candidate_index, state->candidate_for_recursion);
while (disconnected_node_index < state->candidates.size() &&
state->candidates[disconnected_node_index] != state->pivot &&
IsArc(state->pivot, state->candidates[disconnected_node_index])) {
++disconnected_node_index;
}
state->candidate_for_recursion = disconnected_node_index;
return disconnected_node_index;
}
template <typename NodeIndex>
void BronKerboschAlgorithm<NodeIndex>::Initialize() {
DCHECK(states_.empty());
states_.reserve(num_nodes_);
states_.emplace_back();
State* const root_state = &states_.back();
root_state->first_candidate_index = 0;
root_state->candidate_for_recursion = 0;
root_state->candidates.resize(num_nodes_, 0);
std::iota(root_state->candidates.begin(), root_state->candidates.end(), 0);
root_state->num_remaining_candidates = num_nodes_;
InitializeState(root_state);
DVLOG(2) << "Initialized";
}
template <typename NodeIndex>
void BronKerboschAlgorithm<NodeIndex>::PopState() {
DCHECK(!states_.empty());
states_.pop_back();
if (!states_.empty()) {
State* const state = &states_.back();
current_clique_.pop_back();
state->MoveFirstCandidateToNotSet();
}
}
template <typename NodeIndex>
std::string BronKerboschAlgorithm<NodeIndex>::CliqueDebugString(
const std::vector<NodeIndex>& clique) {
std::string message = "Clique: [ ";
for (const NodeIndex node : clique) {
absl::StrAppend(&message, node, " ");
}
message += "]";
return message;
}
template <typename NodeIndex>
void BronKerboschAlgorithm<NodeIndex>::PushState(NodeIndex selected) {
DCHECK(!states_.empty());
DCHECK(time_limit_ != nullptr);
DVLOG(2) << "PushState: New depth = " << states_.size() + 1
<< ", selected node = " << selected;
util_intops::StrongVector<CandidateIndex, NodeIndex> new_candidates;
State* const previous_state = &states_.back();
const double deterministic_time =
kPushStateDeterministicTimeSecondsPerCandidate *
previous_state->candidates.size();
time_limit_->AdvanceDeterministicTime(deterministic_time, "PushState");
// Add all candidates from previous_state->candidates that are connected to
// 'selected' in the graph to the vector 'new_candidates', skipping the node
// 'selected'; this node is always at the position
// 'previous_state->first_candidate_index', so we can skip it by skipping the
// element at this particular index.
new_candidates.reserve(previous_state->candidates.size());
for (CandidateIndex i(0); i < previous_state->first_candidate_index; ++i) {
const NodeIndex candidate = previous_state->candidates[i];
if (IsArc(selected, candidate)) {
new_candidates.push_back(candidate);
}
}
const CandidateIndex new_first_candidate_index(new_candidates.size());
for (CandidateIndex i = previous_state->first_candidate_index + 1;
i < previous_state->candidates.size(); ++i) {
const NodeIndex candidate = previous_state->candidates[i];
if (IsArc(selected, candidate)) {
new_candidates.push_back(candidate);
}
}
current_clique_.push_back(selected);
if (new_candidates.empty()) {
// We've found a clique. Report it to the user, but do not push the state
// because it would be popped immediately anyway.
DVLOG(2) << CliqueDebugString(current_clique_);
const CliqueResponse response = clique_callback_(current_clique_);
if (response == CliqueResponse::STOP) {
// The number of remaining iterations will be decremented at the end of
// the loop in RunIterations; setting it to 0 here would make it -1 at
// the end of the main loop.
num_remaining_iterations_ = 1;
}
current_clique_.pop_back();
previous_state->MoveFirstCandidateToNotSet();
return;
}
// NOTE(user): The following line may invalidate previous_state (if the
// vector data was re-allocated in the process). We must avoid using
// previous_state below here.
states_.emplace_back();
State* const new_state = &states_.back();
new_state->candidates.swap(new_candidates);
new_state->first_candidate_index = new_first_candidate_index;
InitializeState(new_state);
}
template <typename NodeIndex>
BronKerboschAlgorithmStatus BronKerboschAlgorithm<NodeIndex>::RunWithTimeLimit(
int64_t max_num_iterations, TimeLimit* time_limit) {
CHECK(time_limit != nullptr);
time_limit_ = time_limit;
if (states_.empty()) {
Initialize();
}
for (num_remaining_iterations_ = max_num_iterations;
!states_.empty() && num_remaining_iterations_ > 0 &&
!time_limit->LimitReached();
--num_remaining_iterations_) {
State* const state = &states_.back();
DVLOG(2) << "Loop: " << states_.size() << " states, "
<< state->num_remaining_candidates << " candidate to explore\n"
<< state->DebugString();
if (state->num_remaining_candidates == 0) {
PopState();
continue;
}
const CandidateIndex selected_index =
SelectCandidateIndexForRecursion(state);
DVLOG(2) << "selected_index = " << selected_index;
const NodeIndex selected = state->candidates[selected_index];
DVLOG(2) << "Selected candidate = " << selected;
NodeIndex& f = state->candidates[state->first_candidate_index];
NodeIndex& s = state->candidates[selected_index];
std::swap(f, s);
PushState(selected);
}
time_limit_ = nullptr;
return states_.empty() ? BronKerboschAlgorithmStatus::COMPLETED
: BronKerboschAlgorithmStatus::INTERRUPTED;
}
template <typename NodeIndex>
BronKerboschAlgorithmStatus BronKerboschAlgorithm<NodeIndex>::RunIterations(
int64_t max_num_iterations) {
TimeLimit time_limit(std::numeric_limits<double>::infinity());
return RunWithTimeLimit(max_num_iterations, &time_limit);
}
template <typename NodeIndex>
BronKerboschAlgorithmStatus BronKerboschAlgorithm<NodeIndex>::Run() {
return RunIterations(std::numeric_limits<int64_t>::max());
}
template <typename NodeIndex>
const double BronKerboschAlgorithm<
NodeIndex>::kPushStateDeterministicTimeSecondsPerCandidate = 0.54663e-7;
} // namespace operations_research
#endif // ORTOOLS_GRAPH_CLIQUES_H_